Big Bang Simulator v0.0.2
Previous Versions And Additional Graphics On The Mayan Tzolk'in And Light
The big bang simulator uses the Tzolk'in to provide a millisecond accurate replay of the big bang and nanometer measurements for the divergence of light and wave inter-locking mechanisms. Version 0.0.1 has corrupt formulas in the output, version 0.0.2, corrects the errors.
In physics we notice a relationship between speed, distance and time. I was thinking an 'alternating distance', would cause manifestations of of speed and time.
Think of a slinky, what would happen to the speed/distance/time formula, if the slinky was being expanded and contracted?
That is, the 'distance' of the slinky has been altered, therefore, the entire relationship of the formula has been altered too.
Light is a waveform, a slinky, therefore, one meter of light can vary in length by around 160%. The Tzolk'in inter-locking rings, are like a 'trundle wheel', in that, it physicially measures the waveform, like a surface, rather than, a 'tape measure' approach.
By using universal ratios, the ancient mayan's were able to map the universe's structure, right down to the structure of a photon. We have been measuring the wrong thing, the ancient mayan's through stellar observation, saw the large scale effect and developed a standard set of formulas to calculate anything.
Human perception of time is a symbiotic relationship of a 'bio-rythmic' resonance between us and our environment. The 24:60 timing we are using, actually, distorts time/space, because our 24:60 bio-rythmic ratios are out of phase with the universe's 13:20 photon pulse timing. Think of playing a record too fast, the pitch increases...it 'sounds distorted'. Well, the same would happen to all our perceptions, if we speed up the 'base biological clock-rate', from which all other perceptions obtain their timing from.
Simply put, the end result, is that, the brain cannot merge all the various inputs, because the 24:60 cycle, is far faster than light itself, at 13:20.
We are percieving a highly complex 'double exposed' reality, because the 24:60 ratio allows, just like a camera, causes us to 'receive' the same time frame twice. Thus, our perception of what is 1 second, is extremely removed, from the truth and thus, our perception of all of reality too.
MAT Big Bang Simulator version 0.0.2, demonstrates the issue of distance and timing frequency by showing the difference, in nanometers, between the 13:20 and 24:60 timings.