I was recently talking to someone who told me that her 16 year old step-son has a video game (she could not recall the name of it) in which one object of the game is to pick up women who are walking the streets (as in prostituting), and kill them! What kind of shocking propoganda is this!?
A search on google led me to a game called: "Grand Theft Auto 3", which may be what she was referring to. Here's what the object of the "game" is:
"Your first mission is to find a guy who's menacing a nightclub owner's girls, then beat him to death, steal his car, repaint it and hide it. It gets better. You can steal anything that runs on four wheels. You can slam into innocent bystanders. You can pick up a prostitute, buy sex from her, kill her and steal your money back ..."
of course, there are many games on the market that promote violence. Here's an article linking media violence to mean kids.
Study Links Media Violence with Mean Kids
Thu Aug 8, 7:45 PM ET
By Steve Gorman
LOS ANGELES (Reuters) - Watching lots of violence on television and playing violent video games not only makes kids more physically aggressive, it makes them meaner and more distrustful, researchers said in a study released on Thursday.
The findings add a troubling new dimension to an existing body of research linking violence in the media with overtly violent behavior in children and adults, said David Walsh, co-author of the new study and head of the National Institute on Media and the Family.
The report found a correlation between kids' exposure to high levels of TV and video-game violence and what researchers called "relational aggression" -- behavior that includes name-calling, threats and rumor mongering.
In addition, these same children were more likely to view others with the greatest amount of suspicion, the study said.
"Long before kids throw a punch or pick up a weapon, they're probably treating kids in a relationally aggressive way," Walsh told Reuters in a telephone interview. "This is the kind of thing that becomes the breeding ground for more overtly violent behavior as these kids get older."
The six-month study was based on evaluations of 219 Minnesota children in the third, fourth and fifth grades, taken from a combination of public and private schools in urban, suburban and rural areas, Walsh said.
The youngsters filled out surveys of their TV viewing and video-game habits, and were evaluated by their own teachers and peers in terms of how well they get along with others. They also took a standardized test used to rate individuals' level of trust and suspicion of others.
Children rated the most ill-behaved reported more exposure to overall media violence and a greater preference for violence than other youngsters. They also played more video games and tended to favor more violence in those games, the study found.
These trends increased with the age of the children, the study found.
"They become desensitized and watch more," Walsh said. "Concerns about a growing culture of 'incivility' in society may be starting with our children."
The study was conducted by researchers from Brigham Young University in Provo, Utah, St. Mary's University at Minneapolis and the Minneapolis-based National Institute on Media and the Family, a nonprofit media watchdog that issues an annual report card on video and computer games.
Walsh said the study was presented to an international behavioral development conference Aug. 6 in Ottawa, Canada.