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Assoc Press covers WTO video game

May 29, 2001 ASSOCIATED PRESS
Those Seattle WTO riots? It's just a game now, folks

TACOMA - If you missed the riots and protests at the World Trade Organization meeting in Seattle a year and a half ago, you may soon get another chance.
Video-game players can march down the middle of a city street to the beat of loud music, launch a rocket or brick into a storefront window, even punch out an officer in riot gear while playing "State of Emergency."
MAKING MONEY OFF THE MOVEMENT

This to me is very disturbing. There is already too much violence perpetrated through these types of video games. Now not only are they making money off of our political movement, but under mining it at the same time. Another example of coporatization it seems.

Anarchist baiting by Congresswomen in response to the release of video game (english)
by anonymous 3:45pm Tue May 29 '01
(Modified on 1:30am Fri Jun 1 '01)

Rockstar Games revealed the game - due in October for Sony PlayStation earlier this month at the Electronic Entertainment Expo in Los Angeles.

A spokesman for Rockstar has acknowledged that the game has strong ties to the WTO riots in late 1999. Take-Two Interactive Software, parent company for Rockstar Games, was
unavailable for comment yesterday, a holiday.

May 29, 2001
Those Seattle WTO riots? It's just a game now, folks

By The Associated Press

TACOMA - If you missed the riots and protests at the World Trade Organization meeting in Seattle a year and a half ago, you may soon get another chance.
Video-game players can march down the middle of a city street to the beat of loud music, launch a rocket or brick into a storefront window, even punch out an officer in riot gear while playing "State of Emergency."

Rockstar Games revealed the game - due in October for Sony PlayStation 2 - earlier this month at the Electronic Entertainment Expo in Los Angeles.  http://www.rockstargames.com/

NO COINCIDENCE
A spokesman for Rockstar has acknowledged that the game has strong ties to the WTO riots in late 1999. Take-Two Interactive Software, parent company for Rockstar Games, was unavailable for comment yesterday, a holiday.

Some 50,000 people marched through Seattle, disrupting the WTO meeting and downtown business in protesting global issues such as human rights, labor issues and the environment.

Most were peaceful, but conflicts surrounding the WTO meeting resulted in the arrests of 600 people and property damage of $3 million.

"State of Emergency" is billed as an "urban riot game set in the near future, where the oppressive American Trade Organization (ATO) has declared a state of emergency. ... It is up to you to smash up everything and everyone in order to destabilize the ATO."

Scoring points A player can overturn vehicles, incite rumbles between rival groups and attack bystanders. Extra points can be made by punching out an ATO officer in riot gear, knocking him to the ground and jumping on him.

The game already has drawn criticism.
"If you want your child to become a violent anarchist, this is a great training game," said state Rep. Mary Lou
Dickerson, D-Seattle. Dickerson, who joined the ranks of peaceful WTO demonstrators, called the game "a slap in the face of the peaceful ideals of 40,000 protesters."

After watching a video clip on the publisher's Web site, she said the game seems to show anarchists whose violent actions all but obscured the message of the peaceful demonstrations in Seattle.

State Rep. John Lovick, D-Mill Creek, a state trooper who was on duty in Seattle during the WTO meetings, also found fault with the game's premise.

"To re-enact things like that in a digital arena sends a very strong message," he said. "It's just better to try to heal a community."

Dick Lilly, spokesman for Seattle Mayor Paul Schell, said the game will never show up in any city-run community center.

"I think research has raised enough serious questions about these kinds of violent games that people should be very skeptical and critical of this kind of content," he said.

IT'S NOT CHILD'S PLAY
The Rockstar spokesman said the company is being careful to follow advertising guidelines set by the Entertainment Software Rating Board to ensure that "State of Emergency" isn't marketed to children.

Arthur Pober, president of the ratings board, refused to comment on the game, which has not yet been rated. The vast majority of games fall into the E (Everyone) and T (Teen) categories. Most of the M (Maturegames are aimed at older players.

Copyright 2001 The Seattle Times Company

homepage: homepage: http://www.rockstargames.com/

WHAT IF??? 01.Jun.2001 13:19

Locrian

What if, god forbid, someone played this game and got so overcome that they ran outside of their house and started throwing rocks at all the shiny windows on rockstar game's office building, WOuld they then get the point of why these kinds of games are not helping our society?
I can't believe the crap coming out of our "productive members of society" these days....

Video killed the corporate whore. 02.Jun.2001 17:52

American Anarchist

So, a video game is going to undermine the entire anti-globalisation movement? That's a load of shit. If anyone thinks that this game is a danger to the movement or to the ability of organisers to stage peaceful protests then they need to take a step back and look at the situation objectively. This is the start of a long line of anti- corporate/athoritarian entertainment. The anti-corporate message has grown stronger in recent years. It has evidently progressed to the point where even large corporations are supplying the youth of our country with the message. If anything, video games are a good way to release frustration and angst so that one may focus on less destructive goals. A video game that promotes social change and opposition to the corporate regime is better than one that simply panders to the children of rich suburban famlies. I am going to buy this game. Shit think about it, a game that takes place against the WTO where we can fight back and win!? It does not trivialise the movement, it is training new soldiers for future fights. If (and I say this hoping that it will never happen) the struggle for fair and just globalisation ever becomes so bad that it erupts into national states of emergancies and mass violence in our cities and, god forbid, a real revolution then I think that everything and anything that will prepare the youth for the realities of the situation is benifical. This game seems to provide a small level of information to a portion of the population that would never care about how thier lives are effected by the power of corporations. If this game gives just one kid the curiosity to educate him/her self to the realities of the WTO then it has bee a boon to our society. Imay change my mind on this subject once having played the game but from where I stand now it seems more of a benefit than a detriment and just like any "game" should not be taken too seriously nor be a focal point of contention within the movement. We have too many other things to take care of to let our attention rest too heavily on a stupid video game.

game 03.Jun.2001 21:54

tracer intervigilium@cs.com

quit bitching, it's just a f****** game.